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279521 Posts in 11637 Topics by 668 Members - Latest Member: Xelon September 05, 2008, 08:30:25 AM
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by Paulie Walnuts on September 03, 2008, 12:22:57 PM
94 Views | 19 Replies
yup, i remodded him.  initially he lost his title because i felt his commitment to worthless was declining.  but he's come back, posted regularly, and his past contributions really can't be ignored.  so yeah.

oh, and michael, you're a spam mod again.  (i didn't know you cherished the title so much!)
by Max Payne on August 28, 2008, 09:16:00 PM
7 Views | 1 Comments | Rating: (0 rates)


Generation Kill ended its short run last week, so now seems like a good time to talk about it. In the most simplest terms, Generation Kill is like Band of Brothers, except it's set in modern Iraq. That's not 100% accurate, but it's close enough; Generation Kill attempts to show what it's like for soldiers over in the Middle East and it succeeds. It's an incredibly authentic look into the reality of modern warfare and yeah, of course, it's all very entertaining.

A 7-part miniseries, Generation Kill depicts the 1st Reconnaissance Battalion‎'s journey in "Operation Iraqi Freedom", all the way up to the invasion of Baghdad. The cast is mostly made up of unknowns, increasing the authenticity. They're all excellent, especially Alexander Skarsgård, who plays Sgt. Brad "Iceman" Colbert. Brad's depicted as a calm and extremely intelligent military man, and Skarsgård's stoic performance really amplifies those qualities. He and his soldiers is what makes the core of Generation Kill. The banter between these men creates an immense sense of camaraderie and you'll genuinely care for their well being, too.

Generation Kill also has a strict adherence to realism, refusing to sugarcoat or amp scenes for wider appeal. Not much of a surprise, since the creators of The Wire co-wrote the miniseries. You'll see the sheer ineptitude from commanders and generals, forcing soldiers to go into terribly planned missions. 1st Recon blasts through a city, being assaulted by enemy fire. What happens next? The higher ups order tanks to role into the city right after. 1st Recon is sent to check a minefield. At night. The incompetence of command threatens the team more than the Iraqis themselves. It came as a surprise to me at least, and it created interesting drama, as I saw soldiers being absolutely bewildered and flabbergasted by the stupidity of command.



Each episode is wrought with one tragic accident or miscommunication after another, seriously affecting the troops. Accidental killing of civilians, bombs reigning down hell on unsuspecting towns and huts due to huge errors. It's all tragic. It's clear many of the less gung-ho soldiers want to pass it off as a side effect of the war, but it hits their psyches hard. Characters develop due to trauma and frustration and how they deal with it all. Yeah, that's pretty sad, but it sure made me want to keep watching.

Production values are very, very high for all seven episodes. Besides the obvious CG air units, it looks like shiploads of money were poured into this project. It never feels like the show wasn't filmed in Iraq. Well, maybe it was, I'm not sure. It's that good. It all just reeks of a high-budget production. You won't have to suspend your disbelief, that's for sure.



Generation Kill isn't a very action-heavy show, which seems realistic, since in reality, combat makes up 5% of a soldier life on duty. The other 95% is just full of boring downtime. The action that is in Generation Kill isn't particularly all that thrilling, compared to something like Black Hawk Down. I also had a couple problems with some minor characters, who fell into really obvious and a bit annoying stereotypes. Still, problems like those aren't enough to seriously make a dent on the show's armor. Generation Kill offers an insightful look into this futile war and how the men and women involved in this conflict are affected by it. Generation Kill is frickin' good. Watch it.

9.0/10
by Juggernaut on August 26, 2008, 10:00:00 PM
31 Views | 4 Comments | Rating: (0 rates)

I eat pretty healthy for the average teenager. I try my best to avoid fast food and eat it maybe once or twice a month. I drink at least two glasses of milk a day. However what I neglect to do is to eat 5 fruits and vegetables a day.


Look at those fucking green beans. 


It's not that they taste bad. I just never find the time or the effort to eat them. Some fruits and vegetables need to be cut or taken apart before you can eat them. Other times I just am too full from lunch/dinner that I can't stomach them after. If it isn't lunch or dinner then I'm probably doing something else and I seldom bother visiting the kitchen unless it is time to eat. From now on I'm going to try to make a concious effort to eat at least some fruits and vegetables a day. It will definitely help me in the long run yet I still don't know how someone can eat 5. There isn't enough meals throughout the day! Does anyone here acutally eat that much?

by Paulie Walnuts on August 22, 2008, 10:31:16 AM
73 Views | 8 Replies
by Max Payne on August 18, 2008, 10:53:00 PM
14 Views | 2 Comments | Rating: (0 rates)
Credits. They signify the end, it's finished. It's particularly satisfying with video games, because you've truly earned it. They're usually topped off with great music, driving the point home that the game just rocked all your body hair off. Sometimes capping off the sheer waves of emotion or giving you an irrelevant sense of superiority, credits music in video games are special indeed. I'm leaving out "Still Alive", because it's the Michael Phelps of credits music and it's not fair for all the other great pieces.

Mass Effect -- M4 Part II



It's not an original piece written for the game, but it's a totally sweet song that's quite fitting for Mass Effect. It's a track from The Faunts M4 EP, a relatively small band who've had only one major album release. I'm sure the inclusion of their song in Mass Effect has scored them some major attention, since it's pretty sweet.

It's pretty dense in synths, which is fitting for Mass Effect's soundscape. Most of the music consisted of heavy electronics with some music of traditional orchestra, so it works. There's also a nice sense of finality with this track, because of its inclusion of lyrics and the sheer awesomeness of the song.

Phoenix Wright -- Ace Attorney: Justice For All -- Credits



Even though Justice For All is my second-least favorite out of the 4 Ace Attorney games, Justice For All's credits music stands as the undisputed credit music champ out of the four. It's mellow and captures the feeling of it all being over. Wright's been through and Hell and back, and now it's time for some serious R&R. Feels good, man. Real good.

No More Heroes -- NO MORE NO MORE HEROES



NO MORE NO MORE HEROES


A great title! There is no more No More Heroes left to play. Fucking brilliant. This track's full of energy and techno pop, something Masafumi Tadaka is known for. He's brilliant composer and that claim off of his work in Killer7 and No More Heroes. His sound goes above general techno and into the realm total, absolute coolness.

No More Heroes gets insanely absurd towards the end, throwing in one out-of-the-blue plot twist after another. It's memorable as hell and pretty damn funny, cementing No More Heroes a nice snug place in my memories. The credits music capitalizes on the craziness. It's as if the guys at Grasshopper wanted to say, "Pretty fucking cool, ain't it?" through the power of music. Success! The one avaliable on YouTube is total crap, so I've had to upload the 10 megabyte monster. From the goddamn source.

I guess I work in threes, because I don't feel like mentioning more. Maybe another installment. Maybe.
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